iOS autodidact / Unity technical artist / Spark AR Studio creator /

Over three years of AR animations and game experiences. I've had 56 AR projects on Unity3D and Spark AR Studio. In my opinion, my contribution is always insufficient for the company. That's why I not only deal with my work but positively learn technologies and introduce product development. The Spark AR Studio I imported, helped the company to develop product projects for Facebook filters. The projects later accounted for 40% of the company's revenue. I've participated in three games of AR Hackathon and continued to improve my soft/ hard power.

Clarins Protractor got two bronze awards of 2019 DSA and a silver award for creativity.